module Base
{
	template vehicle TheTigerSeat
	{
		part SeatFrontLeft
		{
			area = SeatFrontLeft,
			container
			{
				seat = FrontLeft,
			}
		}

		part SeatFrontRight
		{
			area = SeatFrontRight,
			container
			{
				seat = FrontRight,
			}
		}

		part SeatCannoneer
		{
			area = SeatCannoneer,
			container
			{
				seat = Cannoneer,
			}
		}

		part SeatGunner
		{
			area = SeatGunner,
			container
			{
				seat = Gunner,
			}
		}

		part SeatInvestigator
		{
			area = SeatInvestigator,
			container
			{
				seat = Investigator,
			}
		}

		part SeatAmmunitionchest
		{
			area = SeatAmmunitionchest,
			container
			{
				seat = Ammunitionchest,
			}
		}

		part Seat*
		{
			category = seat,
			itemType = Base.TheTigerSeat,
			mechanicRequireKey = true,
			container
			{
				test = Vehicles.ContainerAccess.Seat,
			}
			table install
			{
				items
				{
					1
					{
						type = Base.Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Basic Mechanics,
				test = Vehicles.InstallTest.Default,
			}
			table uninstall
			{
				items
				{
					1
					{
						type = Base.Screwdriver,
						count = 1,
						keep = true,
						equip = primary,
					}
				}
				time = 300,
				skills = Mechanics:1,
				recipes = Basic Mechanics,
				test = Vehicles.UninstallTest.Default,
				requireEmpty = true,
			}
			lua
			{
				create = Vehicles.Create.Default,
			}
		}
	}
}

